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:D Кто нибудь пробовал запускать на 512 оперативы и на Geforce FX 5200
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core, по-моему, ничего хорошего из этого не выйдет. У меня почти на минимальных настройках стоит (гиг оперативы и GF 6800) и, бывает, зависает или притормаживает.
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core, У меня Radion 9600 serious и 512 озу все нормальнь без лагов и зависаний.
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Игруха супер! Давно так стратегии не увлекали:)
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У меня GF 6800, 1 гиг оператиы играю на средних настройках, а на ысоких тормозит при очень крупных боях. А так игруха реал спецефекты :armata36: :armata37: жалко что нет компании за Русских :armata10:
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У меня на Celeron 2.4Ghz на 512 оперативы и на GeForce FX 5200 без тормозов пашет.
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мб кто сиди кей нарулит ? и как играть по локалке ?
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Всю прошёл. Хотелось бы по лс.
PS блин игруха просто ССССУУУППППЕЕЕЕРРР!!!!!!!!! |
VENOM, после того как прошел не открылись одиночные карты или только компания есть там??
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Dima99 карты не открылись, только компания.......обидно:(
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а че, в сражения никак не поиграть?
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Shtopor, Вот я об этом и спрашивал
Ответ: Нельзя. |
3алил патч v1.002 для русскорй версии и NoCD к нему на ДИСК. Ставиться на любую версию и содержит исправления предыдущего патча. А их просто масса, вот самые основные:
[!] Добавлена задержка в 20 секунд между раундами в режиме "Штурм". [!] Снижена стоимость "Тяжелой поддержки с воздуха". [!] Количество очков за починку собственных юнитов (кроме самих ремонтников) уменьшено на 50%. [f] Исправлена ошибка, приводившая к вылету после загрузки карты на системах, не поддерживающих Pixel Shader 2.0. [f] Исправлены ошибки, приводившие к вылетам в локализованных версиях. [f] Добавлена корректная поддержка широкоформатных мониторов. |
Патч v1.003 и NoCD к нему на ДИСКЕ. Ставиться на любую версию и содержит изменения предыдущих патчей.
Список основных изменений: Спойлер
New features: - Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling). - Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button. - It is now possible to move the Drop Zone directly after the plane has delivered the units. - Clan leaders and officers are now be able to send Mass-IM's to their clan mates. - Servers can now be administered remotely. - Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added. - Added the option to wait in line to join a server that is currently full in Massgate. - Added the possibility to hide the Score Sheet and move the camera at the end of matches. - Added functionality for dedicated servers to have a banner and a welcome text. - Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen. - Added ability to ignore players in Massgate by right clicking and choosing Ignore. - Added slider to control the volume threshold for voice activated VoIP. - Added sliders in Options to change the size of unit icons in the world and in the icon bar. - Added options to remove all posts by a specific user in the guestbook. - Added Stop Spectating button to Spectating Mode. - Added ability to select newly delivered units (default Shift + Space). - Added Connect to IP ability for LAN play. - Added support for different resolutions on each screen in Dual screen mode. - IM's from people not in the contact list will now be displayed in the top of the contact list. - Added option to turn off Wi-Fi strength and battery level indicators. Units and balancing: - Napalm now does some burn damage over time to buildings as well as units. - Trimmed drag selection for infantry to focus on unit icons instead of soldiers. - Changed so that just one movement marker is displayed for infantry squads. - Infantry selection rings will now show on mouse over. - Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type. - Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced. - The Daisy Cutter TA animation is now visible for opponents for a much shorter time. - Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly. - Decreased direct damage and armor piercing from USSR Heavy Artillery. - Increased recharge time for Medium Artillery special ability by 50%. - Tweaked initial deployment field for attackers on as_Airbase. - Tweaked deployment fields for both factions on do_Farmland. - Tweaked deployment fields for both factions on do_Riverbed. - Tactical Nuke now destroys bridges in a slightly larger radius. Bug fixes: - Custom player color should now show on the minimap. - Custom player color should now stay after a map cycle. - The map list in the Create Server screen is now sorted alphabetically. - Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9. - Fixed a bug that made the camera face the wrong way in "Assault mode". - Fixed a bug where units would not connect to the ground inside craters. - Fixed a bug where units would refuse to fire on units inside craters. - Re-supply button should now work on multiple squads. - Fixed a bug with Offensive Special Abilities mouse pointer. - Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points. - The Top Role section in the score sheets now includes TA score accumulated during the round. - Trimmed tank accuracy and auto acquire while moving. - Fixed path-blocker in North Hill perimeter point on do_Christmas. - Line Of Fire feedback (default ALT key) should now work on houses too. - Accepting a TA request should no longer deselect units. - Forest bonus icon for infantry should now only show when the whole squad is protected. - Enhanced support for Matrox TripleHead2Go : --- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start. --- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched. --- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui". |
Скачал... Поиграл... Через сорок минут игры удалил - надоело слушать: "Русские идут", "Русские уроды", "Мочи русских" - тошнит :bad: А в остальном игра отличная, но... я патриот. Эх, если бы наоборот! :rolleyes:
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Al 777, Не там патриотизм проявляете :) . Поигалал бы подальше и услышал совсем бы другие фразы... А вообще тебе имеет смысл найти англ версию и играть в неё, чтобы не отвлекаться на эти фразы.
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Оффтоп
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Патч v1.004 и NoCD к нему на ДИСКЕ. Ставиться на любую версию и содержит изменения предыдущих патчей.
Список основных изменений: Исправлена ошибка, мешавшая юнитам автоматически наводиться на врагов. Устранена ошибка, мешавшая появлению подкреплений у ИИ при загрузке сохраненной игры. |
World in Conflict поддержит моддеров
Цитата:
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Патч v1.005 и NoCD к нему на ДИСКЕ. Ставиться на любую версию и содержит изменения предыдущих патчей.
Список изменений Спойлер
New features: - Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty. - Added a Clan Wars feature to make it easier to find a clan match. - Added a log to the clan profile that displays results and stats from the last 63 clan matches. - Added XML feeds for stats. - Added commentary and music support to replays. - Added time indication to replay transport. - Replay camera does no longer start in the corner of the play field. - Mouse over on units should now work in replays. - Old / Incompatible replays will no longer show up in the in-game replay list. - Added progress information to the server list refresh. - Added ability to send attentions on the mini-map (Default “Q” and left-click on the mini-map). - Added a pop-up dialogue to enter name of replay when you save replay at end-screen. - Added a option to disable Mood Changes (Enabled by checking a box in Game Options). - Added special mode for color blind users (Enabled by checking a box in Graphics Options). - Increased icon visibility range of large-radius Tactical Aid. - Improved visibility of Player and Clan profile buttons in the Massgate menu. - Improved the visibility of Tactical Aid ground markers. - Added Clan Match Lobby start feedback. - Ground markers from Tactical Aid are now always visible for team mates. - Added new map subdirectory to DS installs for easier installations on remote systems. Units and balancing: - Increased cost of Aerial Recon for all roles. - Increased recharge time of Aerial Recon by 50%. - Napalm cost increased for all roles. - Heavy Artillery Barrage cost increased for all roles. - Heavy Artillery Barrage recharge time increased by 50%. - Heavy Artillery Barrage direct damage decreased slightly. - Light Artillery Barrage no longer destroys forests. - Repair Tank Emergency Repair special ability recharge time increased by 33%. - Repair Tank repair speed at max level decreased by 25%. - Score from repairing decreased by 25%. - Movement speed of Repair Tanks increased slightly. - Heavy Anti-Air Vehicle turret rotation speed doubled. - Heavy Anti-Air Vehicle view range and fire range increased slightly. - Medium Anti-Air Vehicle turret rotation speed doubled. - Medium Anti-Air Vehicle fire range decreased. - Medium Anti-Air Vehicle accuracy increased significantly. - Medium Anti-Air Vehicle offensive special ability damage increased by 50%. - Heavy Attack Helicopter firing range and special ability firing range decreased slightly. - Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions. - Movement speed of Amphibious Transports increased by 20%. - Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents. - Medium Tank icon redesigned to be more distinct. - Improved visibility of infantry selection rings. Bug fixes: - Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same. - Fixed a bug where Nuke medals would not register when playing as NATO. - Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points. - Fixed a bug that made resupplying infantry squads cost less if player switched role. - Fixed bug where the Reinforcement Menu would become unavailable for short periods of time. - Fixed bug with random color assigned after map change due to dropped players. - Fixed bug that sometimes created duplicate replay files. - Fixed randomization of map cycle. The same map should no longer load twice in a row. - Fixed issues with server name not working in replays. - Fixed the ”Automatic Team” button. It should now randomize when the teams are even instead of always picking team 1. - The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field. - Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence. - Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry. - Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points. - Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything. |
Текущее время: 17:53. Часовой пояс GMT +3. |
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