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-   -   FlatOut 2 (http://battlefox.rooty.ru/showthread.php?t=529)

Frosty 15.08.2006 12:11

У меня такая борода: начинаю одиночную гонку дерби(мясо :)) вроде все норм, но когда в живых остается 2-3 водилы, то начинаются дикие лаги, фпс падает до 3:huh: Кто нить знает как дело исправить?

a2z 17.08.2006 19:49

Музыка из игры в формате OGG. Качество на высоте! {Скачать}

Спасибо одному хорошему человеку... догадаться кто он будет несложно ;) Опередил меня :D ... я тожа хотел покопаться в игрушке на наличие вкусненького...

avax 17.08.2006 20:02

странно, но чета нет 12 и 23, или так и надо?

Dagger 17.08.2006 22:11

Цитата:

Сообщение от avax
странно, но чета нет 12 и 23, или так и надо?

Странно , но так и должно быть :huh:

a2z 27.09.2006 20:42

Вычитал свеженький Патч FlatOut 2 до v1.2

Размер файла:
15 Мб.

Добавлен:
27 сентября 2006

[f] Устранены различные ошибки во время сетевой игры. - главное изменение... Мб в этом и были наши проблемы с локальной игрой?

Ссылка.

Вот подробные изменения:
Цитата:

FlatOut 2 v1.2 EUROPEAN Patch
25-Sep-2006

CONTENTS

[1] INSTALLATION
[2] FIXES IN V1.2
[3] FIXES IN V1.1
[4] OUTSTANDING PROBLEMS
[5] COMMAND LINE OPTIONS

Please report any issues you experience with this patch at
http://forum.empireinteractive.com under FlatOut 2 Forum / FlatOut 2
PC PC gamers. Specify that you are running the v1.2 patch.


[1] INSTALLATION

Unzip all the files into the root of the installed folder (by default
this is C:\Program Files\Empire Interactive\FlatOut2) and run the game
as normal.

WARNING: If you experience any issues with this patch, uninstall the
full game then browse your installed folder (by default this is
C:\Program Files\Empire Interactive\FlatOut2) and manually delete the
following two files: patch & patch1.bfs


[2] FIXES IN V1.2

- Fixed problem in detecting the available bandwidth that causes major lag

- Fixed hang when the user selects ready at the same time as the host changes game options

- Fixed a crash ingame that can happen in certain cases when a player disconnects

- Fixed crash in lobby, or loss of controls in the car selection screen

- Fixed a problem joining when the user is behind a NAT device

- Fixed French and German translations of "chat"

- Fixed overlapping texts in the voice settings dialog

- Improved voice quality due to reduced lag

- Speeded up joining when behind a NAT device

- Added 5:4 aspect ratio

- Fixed the -exportstats commandline option


[3] FIXES IN V1.1

- Fix for joining behind NAT devices

- Fix for crash when refreshing the list of games

- Fix for joining games that are just about to start

- Fix for derby hang, when all other players disconnect before the derby starts

- Fix for a hang when exiting the session at the same time as someone else is joining

- Fix for the sorting of the list of multiplayer games. Now it sorts games in the lobby, with the games with least amount of players
first

- Fix for packet relaying between machines that cannot connect directly, now it uses bandwidth and latency for that

- Fix for disconnects or crashes in stunt modes with low bandwidth

- Fix for crash at the game start, just after the race has loaded

- Fix for crash in races or derbies when more than one player gets disconnected at almost the same time

- Fix for crash when searching for multiplayer games, and there's too many games in the list

- Fix for a cheat where you are able to wreck the same player multiple times in derbies

- Fix for time synchronization bug, when the PC clocks are running at different speed, caused the "No other players in the game" message to appear at the start of races

- Longer timeout for joining, it was failing before due to timeouts in certain cases

- Fix for the last character not appearing in the text chat for the North American version

- Fix for text chat when the player names contains number for the North American version

- Fixed a crash in the loading screen

- Force feedback improved a bit

- Fix for disappearing car in the desert town track

- Fix for tournaments skipping races

- Player details cannot be selected for players that are not fully connected

- Fix for kicked players being able to join the same game again

- Hardcoded 10% deadzone removed for steering wheels

- Voice chat added

- Text chat added for the European version

- Bandwidth detection, and adjustments to the network send bandwidth

- Players are not disconnected if a race starts when they are not ready, instead they can wait in the lobby until the next race

- Improved prediction of remote cars in multiplayer games

- Simple cheat detection added for modified data and known hacks

- The list of multiplayer games extended to show 100 games instead of 25

- Only one kick vote can be initiated per race for the same player

- Return to the list of multiplayer games when you exit the lobby and have previously been searching for a game

- The draw distance for dynamic objects increased

- Aspect ratio option added, widescreen support

- Manual gearbox option added

- Userdata added to network objects that can be used when making game modifications

- New command line options added (see below, in COMMAND LINE OPTIONS)


[4] OUTSTANDING PROBLEMS

- Black/White screen at the start of races. It's unsure if this is fixed or not, as an effect of some of the other fixes.

- Sound issues with Creative sound cards. Use the WaveOut option in the game configuration to work around this problem.

- Engine sound too low in some cases. WaveOut might fix this problem too.

- Game freezes in mini-games with AMD dual core processors.

Install the following fix:

http://www.amd.com/us-en/Processors/..._13118,00.html


[5] COMMAND LINE OPTIONS

The following command line options added:

WARNING: These command line options are not officially supported.

[ { -join= { matchname | ip[:port] } } |
{ -host[=matchname [-num_players=number_of_initial_players] ] }
[-lan] ]

[-password=a_password]

[-profilenr=number_of_profile_to_select]

[-public_addr=ip[:port] ]

[-private_addr=ip]

[-join_timeout=timeout_in_seconds]

[-join_retry=search_retry_in_seconds]

[-exportstats=filename]

-join

Joins a game, either matching the matchname or the ip:port
combination. If the game is a Gamespy game then the ip:port should be
the public ports as registered on the Gamespy master server. If the
game is a LAN game, then the ip:port combination could be any
combination that would reach the host, preferably the private address
on the same subnet. Matchname only works for Gamespy games.

-host

Creates a game on either the Gamespy master or on LAN, depending on
whether the -lan parameter is specified. If a matchname is specified,
the game will be joinable by a matching -join=matchname. Otherwise an
ip:port combination has to be specified when joining. Matchname only
works for Gamespy games.

-num_players

An optional parameter for -host=matchname. Normally when a game is
created with that option it will not be publicly visible and joinable
until one minute has expired. The only way to join it before that
timeout is to specify -join=matchname. -num_players can make the
timeout expire faster. If you specify this option, then the game will
be publicly visible as soon as number_of_initial_players has joined
the game.

-lan

Specifies that you will join or create a LAN game instead of a Gamespy
one.

-password

If this is specified, then only games that are created by a matching
password will be visible and joinable. Games created when this option
is set will be created with the password. The password option can be
specified both when joining and creating from command line or when
creating and joining the game normally.

-profilenr

Automatically selects a profile at game start. If the profile doesn't
exist or is invalid, then the user has to choose the profile manually.

-public_addr

Can be used if you know your public address and port. Normally it
shouldn't be necessary to specify this explicitly, but it can be used
when joining LAN games, and port forward is enabled on the router, so
that you know your public address. This option should be specified on
LAN games, if the host is on the same subnet as a joiner and someone
outside wants to join. Without this parameter the joiner inside the
LAN and the joiner outside the LAN might not be able to communicate
directly. Another case where this might be needed is if you have more
than three IP addresses on the machine. This option is most useful for
LAN games, as Gamespy games most likely will be able to connect
anyway, however it might speed up the joining.

-private_addr

Forces the game to report this private address to other players. The
game will automatically detect up to four IP addresses, but if you
have more than that, then you might not be able to communicate with
players on a subnet of an IP that isn't detected. Specifying
-private_addr will force the game to put that IP first in the list.
This option is most useful for LAN games, as Gamespy games most likely
will be able to connect anyway, however it might speed up the joining.

-join_timeout

Specifies the amount of time to try to join a game from command line.
After this time expires, the user is given the option to retry or
quit. The default is 30 seconds.

-join_retry

Specifies how often a new search will be done when joining a Gamespy
game from the command line. The default is to do a search every 5
seconds. Dont set this option too small or it might overload the
Gamespy servers.

-exportstats

Writes the game results of every multiplayer game into an xml file in
the savegame folder.


a2z 04.10.2006 08:21

Ну что есть добрый человек скачать? :)

Azzran 04.10.2006 17:45

Патч не проверял на роботоспособность, т.к. игры нету на компе.

rumitr 05.10.2006 00:12

может кто нить, конкретно как подключиться, какую ставить пиратку али лицензию, ставить патч, хаманчь. Подведите итоги. Будем гонять.

rjcnz333 07.10.2006 16:58

Прикол с этим патчем. После замены файлов он требует диск. После замены экзешника старым он врубается, но на сетевой игре вырубается. Предлагаю попробовать поиграть без патча по сетке.

Manson 04.11.2006 23:14

Предлогаю сёдня поганять в FlatOut 2 через BattleLANv0.5

Добавлено через 1 минуту
только ADSL

a2z 05.01.2007 20:08

Вложений: 1
Тираж FlatOut 2 превысил 500 тысяч

Цитата:

Сотрудники Bugbear Entertainment празднуют победу. Их гоночная игра FlatOut 2 продалась общим тиражом в 500 тысяч копий по всему миру. Конечно, до результатов World of Warcraft или Sims 2 ещё очень далеко, но для смелой финской студии это очень хороший показатель.


Релиз проекта в США состоялся в августе 2006 года, чуть раньше игру представили и в России (издатель - «Бука»). Проект выпустили сразу на нескольких платформах, включая Xbox, PlayStation 2 и PC. Оригинальная гонка FlatOut сама до сих пор продаётся: в мире было куплено более 1,5 млн. копий игры.

Сейчас финская студия работает над своим следующим проектом из этой же серии - FlatOut Ultimate Carnage. Новый проект для Xbox 360 должен появится в продаже в этом году.
gamespot.com

pinki 13.02.2007 23:59

помогите плз...у меня такая проблема типа того что в меню все норм а вот когда гонку включаю то какой то перекошенный белый экран и ничего не видно кроме позиции и цифр других.
хотел поиграть а она так.....
ХЕЛП ПЛИЗ

Dagger 14.02.2007 00:02

pinki, бывало такое пару раз...вышел из гонки и зашел снова...помогало...

снежок 14.02.2007 17:16

pinki, я поставил директX и понизил графу проде, помогло.
хотя нет графа не причём, только директX.

pinki 14.02.2007 19:17

да я тож настройки поминял...тока наоборот выше поставил,дирекст забацал....и все полетело....
ЗЫ игруха классная....по сети мона же??

Dagger 14.02.2007 19:18

pinki, мона , только надо договариваться тут...

a2z 14.02.2007 20:52

Цитата:

Сообщение от Dagger (Сообщение 68734)
pinki, мона , только надо договариваться тут...

Dagger, не тут, а там :)

SEZAR 04.03.2007 14:42

А игра лучше чем предыдущая часть?

Добавлено через 2 минуты
А игра так как? Лучше предыдущей

Taylor 04.03.2007 14:47

SEZAR, конечно да

Dagger 04.03.2007 16:43

SEZAR, в разы лучше...качай , не пожалеешь...


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