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Ñòàðûé 15.08.2008, 16:23      #20
Taylor
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Konami revela nuevos modos y gameplay para PES 2009

Öèòàòà:
Gameplay:
Close control more intuitive:
• Manual cursor control
• Adjusted trick control for easier control – more within natural control parameters than via special movements

Ball movement more realistic:
• Ball has always been treated as separate entity, but 2009 has new air resistance calculations for trajectory of ball
• Instant control. Buttons presses are no longer stored, making for a crisper playing style
• Heavier foot-in tackles, depending on the length X is depressed
• New friction routines to affect ball movement in terms of ground conditions
• Backspin routines calculated so ball slows accordingly
• The bounce of the ball can be used more effectively: players can flick the ball up to tee a shot, or to lift it over a defender’s trailing leg
• Skills are now integrated more into the game. If a player has the ability, they will be able to perform deft turns others cannot and will be able to feint and shimmy within the confines of the control system
• Player has to compensate for heaviness of ground when weighting passes in wet conditions or frozen ground

Teamvision enhanced:
• Tactics change according to situation
• Better off-the-ball movement – running to receive passes, etc
• AI recognizes strategies that work and accumulates data on an ongoing basis within Master League and League modes

Visuals:
Stadiums:
• Graphic depiction of weather conditions unique to each stadium
• Much more detailed lighting effects that mimic the time of day more closely
• Key new grounds like Wembley, in total about 20 stadiums
• LED hoardings (PS3 and 360 versions only)
Players:
• All new players models in game: everything reworked for additional detail
• Specific new animations to make the game flow more: players now stumble, place a hand down so as to keep running
• More individuality to movement of players: running and kicking styles, for instance: Ronaldo’s stance before a free kick

Camera:
• New vertical camera, allowing end-to-end view including ‘Player Focus’ zoom, panning in on key one-on-one situations
• New distance drawing techniques using adjusted chromatic fields

Front End - Menus:
• All new, clearer menu system
• Match stats now on sub-menus if required
• Much improved music choice

Edit:
Sound:
• In addition to the importation of graphic data, music and crowd chants can also be added
Graphics:
• Pixel Paint function allows users to create team badges from scratch

Game Modes:
Become a Legend:
• New long-term mode sees player guiding one player to glory
• Control the destiny of a midfield/striking star
• Player works within team structure, akin to popular ‘Fix’ mode – assisting play, scoring goals, etc
• Default vertical view
• Dedicated development data for player as game progresses
• Full range of transfer opportunities: but fail to play well and you will be demoted to bench or even transferred
• Based on popular Japanese mode, first time in Europe

Legends:
• Online version of ‘Become a Legend’
• Use player created in solo mode
• Play online with other ‘fixed’ position friends
• Intricate play and teamwork rewarded with PES points
• Upload finest moments for others to view and rate

Master League:
• More intuitive menus
• Easier to understand two-tier negotiations: team level and individual terms
• Loyalty: players unhappy with terms, etc, will not play as well. A happy player will play better
latinogamers.net
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