//************************************************** ****************************
//Ranked Server
//************************************************** ****************************
//************************************************** ****************************
// Call of Duty 5
//************************************************** ****************************
// author : Doctor
// version : 1.4
// update : 13 november 2008
//************************************************** ****************************
//************************************************** ****************************
// Color Codes
//************************************************** ****************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
//************************************************** ****************************
// Public Information
//************************************************** ****************************
set sv_hostname "^3CoD:WW"
sets _Admin ""
sets _Email ""
sets _Website ""
sets _Location ""
sets _Irc ""
sets _Mod "Ranked Server"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD5 beta"
set scr_motd ""
//************************************************** ****************************
// Common Server Settings
//************************************************** ****************************
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "gamelog.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
//************************************************** ****************************
// Server options
//************************************************** ****************************
set net_ip "" // Set your servers IP address
set net_port "28960" // Set your port number
set net_noipx "0" // Allow ONLY tcp/ip protocol, player/server communications
set net_lanauthorize "0"
set net_minigraph "0"
set net_noudp "0"
set sv_referencedFFCheckSums ""
set sv_referencedFFNames ""
set sv_referencedIwdNames ""
set sv_referencedIwds ""
set sv_running "0"
set sv_serverid "0"
set com_hunkMegs "512"
set sv_iwdNames ""
set sv_iwds ""
set sv_keywords ""
set sv_kickBanTime "3600"
set sv_zombietime "2"
set sv_allowAnonymous "0"
set sv_allowedClan1 ""
set sv_allowedClan2 ""
set sv_cheats "0"
set sv_pure "1"
set sv_fps "20"
set g_antilag "0"
//Гравитация и скорость передвижения
set g_gravity "800"
set g_speed "190"
//Количество брошенного оружия
set g_maxDroppedWeapons "16"
//************************************************** ****************************
// Ping & rate
//************************************************** ****************************
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "0" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
set sv_maxRate "25000"
set sv_reconnectlimit "3"
//************************************************** ****************************
// Server Network Mode
//************************************************** ****************************
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
//************************************************** ****************************
// Master servers
//************************************************** ****************************
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Player limiter
set sv_maxclients "24" // MAX server player slots, this is TOTAL player slots
set ui_maxclients 24
set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots
// Client Side Stuff
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"
//************************************************** ****************************
// Password Settings
//************************************************** ****************************
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
set g_password ""
//************************************************** ****************************
// Client Download Settings (0=off/1=on)
//************************************************** ****************************
set sv_allowdownload "1"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "1"
//************************************************** ****************************
//Punkbuster
//************************************************** ****************************
seta sv_punkbuster 1
pb_sv_enable
//************************************************** ****************************
//Voice chat
//************************************************** ****************************
set sv_voice "1" //on=1
set sv_voiceQuality "5" //max=5, min=1
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//************************************************** ****************************
// Client Voting
//************************************************** ****************************
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
//************************************************** ****************************
//Level
//************************************************** ****************************
set scr_maxlevel "40"
//************************************************** ****************************
// SHARED GAMETYPE DEFAULTS
//************************************************** ****************************
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "30"
// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"
// Revive players
set scr_player_allowrevive "1"
set g_revive "1"
set revive_time_taken "2"
// gameplay
set scr_game_graceperiod 15
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_forceradar 0
set scr_allowannouncer 1
// hardpoints
set scr_game_hardpoints 1
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowdogs 1
set scr_hardpoint_allowsupply "1"
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
set scr_team_teamkillerplaylistbanquantum 0
set scr_team_teamkillerplaylistbanpenalty 0
set scr_team_teamkillpointloss "1"
// team-balance
set scr_teambalance "1"
// player global setting's
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 5
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// dogs
set scr_dog_count "8"
set scr_dog_health "100"
set scr_dog_max_at_once "4"
set scr_dog_time "60"
set scr_dog_hardpoint_interval "180"
// UI
set scr_hardcore 0
set scr_oldschool 0
set ui_hud_hardcore 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
// VEHICLES
set scr_vehicles_enabled "1"
set vehControlMode 0
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350"
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200"
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"
set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet "5"
//GAMETYPES
//Deth Match
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "0"
set scr_dm_timelimit "10"
set scr_dm_waverespawndelay "0"
//TeamDethMatch
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "0"
set scr_tdm_timelimit "10"
set scr_tdm_waverespawndelay "0"
//Domination
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "0"
set scr_dom_timelimit "15"
set scr_dom_waverespawndelay "0"
//King of the hill
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "0"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"
//Sabotage
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "3"
set scr_sab_timelimit "5"
set scr_sab_waverespawndelay "0"
//Search&Destroy
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "10"
set scr_sd_roundswitch "5"
set scr_sd_scorelimit "0"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"
//Capture the flag
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "0"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "0"
set scr_ctf_timelimit "15"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"
// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "10"
set scr_twar_timelimit "15"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"
// Batttle Chatter Settings
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"
// Дополнительное снаряжение.
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"
// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"
// Poison gas
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"
//===================================
//Map rotation
//===================================
//set g_gametype "tdm"
//set sv_mapRotationCurrent ""
//set sv_mapRotation "map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//set sv_mapRotation "gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_castle gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hangar gametype twar map mp_makin gametype twar map mp_outskirts gametype twar map mp_roundhouse gametype twar map mp_seelow gametype twar map mp_shrine gametype twar map mp_suburban"
//set sv_mapRotation "gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm map mp_castle gametype tdm map mp_courtyard gametype tdm map mp_dome gametype tdm map mp_downfall gametype tdm map mp_hangar gametype tdm map mp_makin gametype tdm map mp_outskirts gametype tdm map mp_roundhouse gametype tdm map mp_seelow gametype tdm map mp_shrine gametype tdm map mp_suburban"
//set sv_mapRotation "gametype sd map map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//set sv_mapRotation "gametype sab map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//set sv_mapRotation "gametype koth map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//set sv_mapRotation "gametype dom map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//set sv_mapRotation "gametype dm map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//set sv_mapRotation "gametype ctf map mp_airfield map mp_asylum map mp_castle map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_makin map mp_outskirts map mp_roundhouse map mp_seelow map mp_shrine map mp_suburban"
//mixt rotation
set sv_mapRotation "gametype sab map mp_castle gametype ctf map mp_makin gametype dom map mp_roundhouse gametype sd map mp_makin gametype koth map mp_castle gametype tdm map mp_roundhouse gametype ctf map mp_castle gametype sab map mp_makin gametype koth map mp_roundhouse gametype tdm map mp_castle gametype sd map mp_makin gametype sab map mp_roundhouse"