29.04.2007, 03:14 ▼ | #1 |
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Call of Duty 4: Modern Warfare
Жанр: FPS Разработчик: Infinity Ward Издатель: Activision Локализатор в России: Новый Диск Статус: вышла 6 ноября 2007 г. Российский статус: вышла 15 ноября 2007 г. Официальный сайт: Открыть Описание: Долг зовет. Уже в четвертый раз, но только теперь все будет совсем по-другому. Серия Call of Duty, нашедшая свое место под солнцем благодаря тематике Второй мировой войны, ставит перед тобой задачи, более соответствующие теперешним реалиям. Фашизм уступил место терроризму, стволы середины прошлого века — суперсовременному вооружению. Сложная политическая ситуация в мире Call of Duty такова. Некие силы в России, жаждущие возрождения Советского Союза, готовят военный переворот, чтобы устранить демократическое правление. Для этого они прибегают к помощи своих арабских «коллег», обязавшихся отвлечь внимание всевидящего ока известных защитников свободы — НАТО. Но не тут-то было. У НАТО длинные руки, к тому же две: американские морпехи и британские SAS-овцы. В составе группы американского спецназа вам предстоит ударить по арабским экстремистам на их территории, Британия же отправляет своих сынов прямиком в Россию. В Call of Duty 4: Modern Warfare вас ожидают настоящая мужская работа, противостояние с безжалостным врагом, потрясающая динамика боевых действий нынешнего дня. Эпические батальные сцены с впечатляющим уровнем кинематографичности, сражения плечом к плечу с компьютерными напарниками. Жаркие бои на узких улочках восточных городов и широких российских просторах. На ваш выбор — более 70 образцов современного высокотехнологичного вооружения и самых разнообразных гаджетов. И сногсшибательный мультиплеер. Разработчики из Infinity Ward готовят настоящий шедевр для поклонников сетевых побоищ. Игроки смогут выбирать себе персонажей различных специализаций — количеством до пяти — или создавать своих собственных. Для каждого класса доступно множество умений, открывающихся постепенно, по мере набора очков опыта. Огромный выбор карт, около 10 различных режимов игры — есть где развернуться! Выход игры ожидается в ноябре 2007 года на PC и консолях нового поколения. Системные требования: Минимальные требования:
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21.11.2007, 12:25 | #323 |
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в кее вчера еще на складе лежали - в магазин не выставлены, в торнадо от нового диска. При покупке диска в каждую коробку кладут регистрационную карточку Mnogo.ru номиналом 20 бонусов лицензия - 400 денюг
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Сегодня один китаец в космосе, завтра миллионы нелегалов на МКС Последний раз редактировалось LIVAN; 21.11.2007 в 14:31. Причина: поправил лицуху |
21.11.2007, 13:01 | #325 |
Боец
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локализация должна быть от "нового диска". никаких 1с и т.д. смотрите не купите
Добавлено через 33 секунды когда там уже появятся коллекционные боксы?
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легла рельса в руках привычно... Последний раз редактировалось Toxic; 21.11.2007 в 13:01. Причина: Добавлено сообщение |
21.11.2007, 13:21 | #326 |
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Вот черт и отличи у нас в России лицензию от бракобряза, накачают образов, красивые обложки налепят, ключики даже кей-геном наделанные вложат.
На упаковке, мне кажется, должны быть координаты. Локализацией официально занимался "Новый Диск" Поставщик: ЗАО "Новый Диск"!!! Информация от первоисточника: http://www.nd.ru/prod.asp?razd=screen&prod=callofduty4 Штрихкоды: 4690241001476 Call of Duty 4: Modern Warfare (1DVD) Подарочная упаковка 599 руб. 539 руб. Купить 4690241001483 Call of Duty 4: Modern Warfare (1DVD) Джевельная упаковка 370 руб. 333 руб. Купить 4690241002091 Call of Duty 4: Modern Warfare (2DVD) Подарочная упаковка 699 руб. 629 руб. Купить * - цена со скидкой для зарегистрированных пользователей DVD-ROM Call of Duty 4: Modern Warfare 1 DVD / 2 DVD Язык продукта: полностью на русском языке Штрихкод: 5030917051876 (Jewel, 1 DVD) Штрихкод: 5030917051869(DVD-box, 1 DVD) Штрихкод: 4690241002091 (Collector edition, 2 DVD) Последний раз редактировалось Slava; 21.11.2007 в 13:40. |
Благодарности: 1 | Toxic (21.11.2007) |
21.11.2007, 14:57 | #328 |
Боец
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список расположения 30 ноутбуков в сингле (мало-ли кому-то будет интересно):
Спойлер
Call of Duty 4 _________________ Intels and Cheats FAQ This file may not be published by any online property that is owned by, has affiliation with, is a partner to, or participated in any content sharing transaction (written, verbal, or otherwise) with CNET Networks, Inc. The latest versions of the document, associated media and errata will always be first available at FAQS.IGN.COM Campaign Cheats - for the lonely pathetic single men The following cheats are unlocked by collecting optional intels throughout the campaign. While the intels appear as long as you never have them grabbed, the player must complete the campaign at least once and use the same profile or gamertag to use the in-game cheats (they only appear as an option when a mission is in play). In COD4, intels are represented by laptop computers. 2 intels - COD Noir cheat (black and white mode) 4 intels - Photo-negative cheat (inverts colors) 6 intels - Super contrast cheat (gamma over-correction) 8 intels - Ragtime Warfare cheat (as above with quickened gameplay & SFX) 10 intels - Cluster Bombs cheat (hand grenades fragment into 5 grenades) 15 intels - A Bad Year cheat (enemies gib into car tires) 20 intels - Slo-Mo Cheat (R3 slows gameplay down by 40%) 30 intels - Bottomless magazine cheat (Infinite ammo, except for claymore, C4, and smoke grenade) Intels Locations List: 1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team down into the ship. Investigate the bunkroom where the drunk terrorist stumbles out of. Two sleeping terrorists should be inside. 2 - Prologue Crew Expendable - The team will use a flash bang in the cargo hold (if you run ahead, the enemies will fire and the team will simply skip the flashbang and fire back). At the bottom of the stairs in that hold (the stairs are right next to the hold's entrance) is the intel. It is out in the open and hard to miss if you're looking for cheap AMD laptops. 3 - Act I Black Out - At the start of the mission, there is a shack to your left with two terrorists. Check the shack's interior for the intel. Just a moment before, your team should be given the "weapons free" order. 4 - Act I Black Out - In the building where the informant is (you need to use night vision since the team cuts power to the house lights), check the bathroom on the second floor. 5 - Act I Charlie Don't Surf - In the basement of the first objective building, head down to the basement. Check the small room in the basement corner (marked with a Kalashnikov silhouette) for the intel. 6 - Act I Charlie Don't Surf - After clearing the first building (the terrorist training building) and getting orders to retake the TV station, there will be some intense house-to-house fighting. Place the TV station marker so it serves as "map-north". There is a wide street in front of the station; before crossing it completely, head "map-east" and take out a terrorist sniping post. The intel you want is on the second floor of that sniping post. Note if you approach the main road, you went too far ahead. As read on IGN! 7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road towards the TV station, there is a building next to a large pile of wrecked cars (occasionally, the pick-up truck with the mounted machinegun may be destroyed nearby). Head up the stairs of that building and check its second level for the intel. 8 - Act I The Bog - After evading the machineguns and entering the apartment complex, you head up to the second floor. Clear the area of enemies and look for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should breach the door for you so you can enter it. If you missed which door was breached, the room in question has a checkboard floor. The intel is in there. Note, if you leave for the next block to rescue the tank, you have gone too far ahead. 9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you proceed into a street market composed of narrow streets. From the broken fence, you make two lefts to a central market that has an upright refrigerator; turn around from the fridge and march straight back towards a wall. The intel is behind a stack of boxes. 10 - Act I The Hunted - After the enemy chopper detects and springs an ambush on the team, you go into a house that will get flashbanged and rushed by enemies. Once you survive that ordeal and leave the house, you will be in the middle of some farm buildings; look for a dwelling with a Russian soda machine next to its entrance. The intel is inside that building. Note you should get the intel before you encounter any attack dogs, unless you just like killing small beasts and yukking it up with your buddies later. As read on IGN! 11 - Act I The Hunted - After going through both greenhouses, there is a wreck of a building to your left (when you exit the second greenhouse). Work your way into that building and then go to the small section covered by a sheet metal roof; the intel is in there. If you reach the barn to fight off the enemy chopper with Stingers, you went too far ahead. 12 - Act I War Pig - After your friendly tank runs over the car, check the multi-level building on the inner corner (it will be on your right side if the objective marker serves as map-north). The staircase is in a multi-use building (commerical on the bottom, residential on the top). Check the second floor of the building for the intel. 13 - Act I War Pig - Check the multi-level building on the outer corner -- basically across the street from the previous intel. This building's staircase is in a dry-cleaning store. Again, it's on the second story. 14 - Act I War Pig - Right before the enemy T-72, you have to storm a building with a machinegun nest. This nest overlooks a short alley filled with civilian cars. Investigate the second story of the "machinegun nest" building for the intel. 15 - Act I Shock and Awe - Once you rendezvous with the advance recon team, check the corners of the room they were holed up in. The intel should be on the second level of their building. As read on IGN! 16 - Act I Shock and Awe - After jumping down from the building where the advance recon team was holed up in, check the building directly straight ahead. Like previous intels, check the second story of that building. It's in a closet if you're honestly lost. 17 - Act II Safehouse - After clearing the forest (which takes all the five seconds of your life), check the first building you see -- it's next to the church and has a satellite dish attached to it. As before, check the second level of the house for the intel. 18 - Act II Safehouse - Check the building next to the water tower. It is in one of the restaurant booths on the first floor. 19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied sniper take the lead so he can open the door for you. Otherwise, there's no way in. Get the intel quickly before the chopper appears, or you may not be able to get to it later. 20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift camp full of terrorists will have intel on a table made from 55 gallon drums. If you want the intel, you may have to kill the enemies if you are not able to sneak by them. Note if you enter the next area and start sneaking under the trucks, you may not be able to go back and grab this intel. As read on IGN! 21 - Act II All Gillied Up - After sneaking under the trucks, you come to a building with an enemy sniper on a fire escape. Brain (headshot) the sniper and check the top of the fire escape for a small room with the intel. 22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to carry your allied NPC to the extraction point. During this sequence, you will enter a building to attempt to lose your pursuers. Fight off the terrorists and attack dogs inside. Once you leave that building, locate the gray fire escape on that building and grab the intel at the top. You need to hurry back down before the timer (or your ally) expires. 23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the Pripyat ferris wheel but do not place him on the highlighted spot on the hill yet; you need to scout around this area so you know where to go once enemies appear and general mayhem occurs. Put the ferris wheel behind your character and look for a side street towards the southeast (use your HUD compass). There should be a non-descript (closed) door to a sad looking Communist Russian apartment building. This door will open later during the firefight (enemies are spawned from there). Place the allied NPC at the spot on the hill and prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops, the aforementioned door will be open. Head into that room now and grab the intel on the floor. If you are having difficulty grabbing this intel, you can always stage select and use the easiest (Recruit) difficulty to survive the enemy onslaught. 24 - Act II Sins of the Father - After securing the diner, you will enter a Russian diner. Immediately check the tables to your left (upon entering) to grab the intel. Once the screen fades for "uniform change", you cannot get this intel. 25 - Act II Sins of the Father - After the target flees into a Russian village, the team stays behind to do rear guard while you pursue the target into a side alley. Your chase leads to an area which is covered by several snipers and many terrorists on the ground. A red dumpster and a green car signifies where you can go left (suicide) or right (flanking route). Take a right at that fork and look for a side staircase leading up to a house room. A few terrorists will be in there (it is a kitchen of sorts). The intel is on the table. Grab it quickly and continue your pursuit. 26 - Act III Ultimatum - After destroying the power tower, your team will infiltrate a Russian base. Pass through the breach in the wall and follow the allied NPCs through the motor pool. Across the base's courtyard, there is a large room where a majority of the enemies will come from (it's basically their spawn point). Fight into it and turn right. The intel is in a small partition to the side. 27 - Act III All In - After destroying the first enemy BMP but before going past the silo's gate, check the alleyway behind the building to the gate's right. The intel is at the end of the alley by some weapons. 28 - Act III All In - Once inside the silo base, there are three missile tanks (not BMPs - those are your targets) parked in the base. Align your map with compass (true) north and use your main HUD compass to identify the southernmost missile tank. South of that missile tank, there are three buildings on your map (when you pause and check your mini-map). Investigate the center southern building (it will be an army warehouse) for intel just lying on the floor. Quickly grab it and get out of there before the enemy choppers shred everything. 29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and drop into the locker/shower/bathroom facilities. Exit that area and you find you can take the left or right; take the left route so you come across a darkened meeting room when the hallway starts to angle (the right goes to the base's kitchen and is a longer way around). The intel is inside the dark meeting room (left route). As read on IGN! 30 - Act III No Fighting in the War Room - Once you breach the wall to get into the launch control room, go straight ahead, up the stairs to your left, and look for a small meeting room that has the intel on a table within. Time should be tight, but a checkpoint occurs just before blowing the wall, giving you (technically) infinite chances to re-attempt your search. Note you can probably abort the launch and then grab the intel, if time is really tight.
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легла рельса в руках привычно... |
22.11.2007, 01:39 | #329 | ||||||||||||
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10 строк ниочем... ни какие они не герои - не тебе решать , в той войне много людей погибло за ОБЩУЮ победу, в т.ч. и американцев. Нам людям не знающим ужасов войны лучше не трогать такую тему, а то как и аффтар процитированого покажем сходство своей головы с пустой коробкой. |
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22.11.2007, 11:36 | #330 |
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Человеки, никто не в курсе как ускорить загрузку сетевой из мира. Сдела глупость переключился в Сампе на безлимитный 64,скорость 8КБ,при загрузке пишет УСТАНОВКА ИГРЫ и точечки бегут.процесс может занять минут 20, если сервер не выкинет. В папку с игрой сливается какой-то серверкеш(около 3 метров), при каждой загрузке.
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22.11.2007, 11:40 | #331 | ||||||||||||
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Сегодня один китаец в космосе, завтра миллионы нелегалов на МКС |
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22.11.2007, 12:58 | #335 |
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сражается нормально,когда соединяется,а за адресок спасибо.Правда у нас обычно мооооонстры рубятся.
Добавлено через 1 минуту Когда кстати включается данный сервер,сейча в 13 00 не работает.токо по вечерам? Последний раз редактировалось MDM; 22.11.2007 в 13:29. Причина: Добавлено сообщение |
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