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#1 |
Пользователь
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![]() ![]() Год выпуска: 2006 Жанр: RTS Разработчик: Relic Entertainment Издательство: THQ Издатель в России: Buka Entertainment Статус: в официальной продаже с 12 сентября 2006 года Официальный сайт: Открыть Multiplayer: LAN, Internet Минимальные требования: CPU 2 GHZ, 512 MB, 64 MB Video Рекомендуемые требования: CPU 3 GHZ, 1 GB, 256 MB Video Описание: Создатели легендарных Homeworld и Warhammer 40,000: Dawn of War представляют Company of Heroes ― настоящую революцию в мире стратегий в реальном времени, повествующую о подвигах солдат десантных войск США во время Второй мировой. Начав игру с рокового дня «Д», игрок вскоре окажется в самом центре боевых действий на втором фронте. Ощутите небывалую силу, отвагу и храбрость героев, определивших судьбу всего человечества на годы вперед. Испытайте себя на непревзойденных по динамизму и накалу страстей виртуальных полях сражений Второй мировой в новом шедевре от Relic Entertainment! Особенности игры:
Скачать: Последний раз редактировалось d1sco; 25.10.2008 в 14:13. Причина: Добавлено сообщение |
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#141 |
Пользователь
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Ну с Opposing fronts не повезло теперь и с обычным CoH не везёт.Выдаёт ошибку "Another version of this product is already installed.Installation of this version cannot continue.To configure or remove the existing version of this product, use add/Remove on the Control Panel".Кто знает чё делать помогите!!!ПЛИЗ!!!Зарание СпС!!!
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#142 | ||||||||||||
Модератор
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В ожидании: Чуда. Присоединяемся к группе Баттла и к Карельскому сообществу игроков в Steam. Последний раз редактировалось d1sco; 11.12.2007 в 23:38. |
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Благодарности: 1 | KnopbIch (12.12.2007) |
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#143 |
Местный
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Патч версии 2201 и NoCD к нему залил на http://disk.karelia.ru/f/fenicks/папка/CoH%20OF
Список изменений: Спойлер
General - Performance improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verificаtion. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player sеlеcts the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost frоm 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced frоm 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased frоm .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced frоm 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scаtter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced frоm 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased frоm 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical frоm small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced frоm 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced frоm 90s to 60s. - Pak 38 Vet 3 damage modifier reduced frоm 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost frоm 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased frоm 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased frоm 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased frоm 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced frоm 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed frоm 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources frоm enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased frоm 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced frоm 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased frоm 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased frоm 2 to 3, Luftwaffe Ground Forces reduced frоm 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced frоm 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) frоm .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost frоm 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost frоm 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set frоm 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon cаtegories. - Wehrmacht Flak 88 health increased frоm 200 to 325. - Wehrmacht Registered Artillery cost reduced frоm 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased frоm .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group sеlеction. Double-clicking on either unit type will no longer sеlеct both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is sеlеcted. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.
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Что с того что мы немного того? (с) В.Цой ![]() |
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#149 |
Боец
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Парни, а ничего не слышно об аддоне, в котором будет возможна игра за СССР? В прошлом году ходили такие слухи...
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World of Tanks: Thein ангар: Maus, E-100, ИС-7, T110E5, AMX 50B, ИС-4, M103, E-50, Т-54, M-46 Patton, Объект 704, Jagdtiger, T95, Т30, Gw Typ E и др. |
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#150 |
Местный
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Все патчи для игры на баттле.
Список изменений: v2101 Спойлер
Online - Connectivity improvements. - Lobby improvements. - Fixed several simulation crashes. - Automatch fixes. Gameplay - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Panzerfausts improved vs light vehicles. - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma/ 234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. - More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses. - FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons. - Tuned some Stug and StuH target damage modifiers. - Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces. - Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon. - Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example). - Received accuracy modifier removed from British Captain. - Bren carriers build time increased to 35 seconds. - Bren carriers Armour Piercing ability cost increased to 40 munitions. - UI changes to creeping barrage. - Fixed Bofors vs tp_armour_axis_panther_skirts - Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50) - Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3 - Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3 - Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1 - Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3 - Wehrmacht MG42s receive a +15 sight range increase at Vet 3 - Wehrmacht Pak38s receive a 25% damage boost at Vet 3. - Kettenkrad sniper detection range increased to 20. - King Tiger generates 100mp reduction for 5 minutes upon arrival. - Wehrmacht Battle Phase fuel cost reduced to 50 from 65 - Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun - Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades. - Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. The damage modifier while repairing was reduced. - British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed. - British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5. - Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG. - Mortar damage modifier increased vs tp_trench cover types. - British mortars have additional accuracy bonus vs slit trenches. - British Rifle grenades improved vs tp_trench cover type and trench objects. - Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Mines within 10m will be detected when the PGs are immobile for 3 seconds. - 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup. - British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers. - Panzer Elite start with 50 munitions. - Stormtrooper's bundled grenade does 3x damage vs slit trenches. - Button vehicle will disable coaxial MGs before the main gun. Main gun will remain active for 5 seconds after ability is applied. - Tank guns set to .9 damage vs tp_infantry_soldier (Panzer Grenadiers and British Infantry). Increased from .7 - Removed rear damage enabled flag from Kettenkrad. - Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry. - Wehrmacht forces receive a new medkit. - The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory. - At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere. - Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements. - Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier. - Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center. - Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry). - Building critical tuning. - V1 FOW scatter modifiers reduced. - PIAT scatter modified to reduce anti-infantry effectiveness - British Priest damage modifier vs buildings set from .35 to .25 - Panzer Elite Scout car health increased from 220 to 260. - British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90. - StuH weapon scatter reduced, angle of gun depression increased marginally. - StuH tilt set to 0m. - Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry. - Pioneer veterancy moved to support veteran choice. - Help text not yet updated. - Pioneers have a received damage modifier when massed. - Butterfly mines set to damage all infantry types equally. - All Flamethrowers set to do damage to gliders after they land. - Removed incorrect squad AI plan from several tank squads. - Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack. - A data bug fix was made to Panzer Elite Suppressive Volley Fire - The modifiers would reset incorrectly when the squad moved. - Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35 - Lieutenant Auras were tuned. - Removed received suppression modifiers - Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9 - Fixed a bug where the non-stacking modifier was stacking. - Added reload weapon modifier to LT vet 2 and set to .9 - Removed reload weapon modifiers on LTs - Removed stacking accuracy modifier on LT vet 2 - Reduced popcap bonus on LT vet 3 from 8 to 4. - Increased the amount of action required to gain veterancy levels on British Lieutenants from: - Second level requires 30 instead of 24 - Third level requires 54 instead of 36 - Panzer Elite Halftrack costs were adjusted - 250 Infantry Halftrack drops to 15 fuel from 20 - 250 'Funkwagen' Halftrack drops to 0 from 20 fuel. - Munitions Halftrack was decreased from 280 to 220 manpower - All Panzer Elite 250 halftracks were increased in health from 260 to 300 - Panzer Elite Scout cars cost decreased from 240 to 220 manpower - Panzer Elite Scout Car popcap decreased from 4 to 2. - Tank Buster infantry increased in cost to 390 manpower - Assault Infantry increased in price to 360 manpower - Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite. - Panzer Elite 88mm health increased from 250 to 375. - British 25pounder fuel cost increased from 55 to 75. - British 25pounder popcap increased to 12 from 8 - British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range. - Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell. - Axis Personnel population upkeep threshold increased from 12 to 14 - Pioneer upkeep doubled from approximately 3 to approximately 6. - Upkeep removed from repair pioneer at Repair Bunker. - tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers. - V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location. - V1 scatter tuned. - PIAT Weapon tuned - Damage reduced from 100 to 90 - Target accuracy reduced vs moving light vehicles (generally from .8 to .4). - PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up) - Allied Bazookas are slightly less accurate vs light vehicles. - British Starting pop cap dropped from 46 to 40 - Panzer Elite Base Building Health increased from 500 to 1000. - Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6 - Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles. - Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles. - Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75 - Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10. - Fallschirmjager FG42 rifle tuned. - Increased suppression - Increased accuracy at long range - Increased burst length - Increased reload frequency. Weapon will reload less often. - Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures. - Registered artillery has a slight modification to its target requirements. - Panzer Elite Aid Station health regeneration modifier set from .15 to .095 Changes in 2.100: Online - Refactored network library. General Features - Added Commonwealth Army. - Added Panzer Elite Army. Gameplay - A large number of bug fixes and tuning changes have been addressed. v2102 Спойлер
Online - Players now get distributed to teams evenly as they join. - Fixed some P2P Sync issues. - Fixed an error in the way stats were counting. - Stats are now displaying correctly. General - Fixed CD-key validation errors. - Environmental Reverb is now disabled by default for hyper threaded machines. Gameplay - Fixed Overwatch. - Combat system updates: System reverted to COH infantry combat. - Vet 3 Ostwind receives a 40% boost to accuracy. - Wehrmacht Panzer Command Building reduced 15 fuel. - Wehrmacht Panzer Command build time increased by 15s - Knights' Cross Holders receive Panzerfaust ability at Vet 3 - Panther cost reduced from 140 fuel to 125 fuel - Panzerfausts cost reduced to 35 - Stugs and StuHs receive a 15% health modifier at vet 2 - Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75 - Wehrmacht Halftracks deliver 20% more damage Vet 2 - Vet 2 StuH has a received penetration modifier of .85 - Churchill Crocodile Flamethrower range increased from 20 to 35 - Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage). - Sniper rifles accuracy vs trench cover increased from .25 to .45 - Reduced cost of Allied MG nest by 5 fuel. - Ranger Veterancy experience requirements increased to 14/28/50 - British Howitzer Popcap reduced to 10 from 12. - BAR damage increased to .4 versus Panzer Elite soldiers. - Puma/ 234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2 - Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25. v2103 Спойлер
General - Corrected a validation problem that exists on North American released copies of CoH: Game of the Year. - Fixed an occasional crash that would happen on quad-core CPU's. Gameplay - Fixed a bug in the Infantry Combat System that was causing inconsistent application of priority system. - Fixed a modifier in the church steeple that was enabling snipers to fire at drastically increased rates. - Fixed British infantry invincibility when capturing and reinforcing heavy weapons (Machine guns, mortars etc.) - Axis Knight’s Cross Holders have abilities arranged so that both Assault and Fire Panzerfaust are usable from the command panel. v2201 Спойлер
General - Performance improvements, especially on single-core systems. - Fixed a bug with account secret question collisions. - Removed the ability to add chat messages with no content. - Streamlined the in game downloader and added checksum verificаtion. - Increased the default volume mix output, should now be equivalent to original CoH. - Fixed a bug where speech and music would stop mid-game. - Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games. - Fixed a bug that resulted in the UI losing functionality after watching an NIS. - The screen no longer remains black if you save the game during a black screen transition. - Fixed a number of incorrect speech triggers. Campaign - Fixed the ending of OMG M07 so that the final mission speech does not play twice. - Fixed a potential crash that would occur in Caen M08. - Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive. - Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01. - Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans. - Fixed a minor pathing issue in M05 of Best when squads garrison a particular house. - Fixed a keyless text reference when the player sеlеcts the neutral Goliaths in Normandy M08. - Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point. - Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed. - Map changes to Normandy M09. Gameplay - Airborne Satchel Charges reduced in cost frоm 75munitions to 50munitions. - American 105mm artillery barrage recharge increased by 25s. - American 76mm gun upgrade cost reduced frоm 200mp/100fuel to 200mp/85fuel. - American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles. - American BAR weapon damage modifier increased frоm .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III. - American Offmap artillery arrival delay reduced by 1s. - American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1. - American Rangers have their reinforce costs increased by approximately 10mp per soldier. - American Riflemen receive longer range sticky bombs ability at Vet level 2. - American Sherman .50cal turret mount cost reduced frоm 100munitions to 75munitions. - British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement. - British 25 Pounder scаtter tuned to reduce overshooting. - British Armour Command Truck and Field Support Truck have their sight radii tuned. - British Deploy Marksman ability range reduced frоm 35 to 30. - British officers and Recon squads have their camouflage detection increased marginally. - British Sappers have their health individually increased by 5. - British trucks have a small camo detection radius. - Commando Artillery cost increased frоm 80munitions to 100munitions. - Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations. - Goliath has reduced chance of taking an engine critical frоm small arms fire. - Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes. - M8 Greyhound 37mm gun cool down reduced frоm 9s to 7s. - MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)). - On map American 105mm howitzers and all Flak 88 variants have their build times reduced frоm 90s to 60s. - Pak 38 Vet 3 damage modifier reduced frоm 1.25 to 1.15 - Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types - Panzer Elite AT Halftrack Focused Firing ability increased in cost frоm 30munitions to 40munitions. - Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability. - Panzer Elite AT Halftrack Treadbreaker ability cost increased frоm 25munitions to 40munitions. - Panzer Elite AT Halftrack Treadbreaker ability range decreased frоm 45 to 32. - Panzer Elite Booby Trap ability recharge time increased. - Panzer Elite Defensive Operations cost increased frоm 100mp/20fuel to 150mp/30fuel - Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced frоm 8 to 7. - Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover. - Panzer Elite Flakvierling 38 cost changed frоm 340mp/20fuel to 300mp/35fuel. - Panzer Elite Funkwagen steals 100% of resources frоm enemy sectors now instead of 50%. - Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3. - Panzer Elite Infantry Halftrack cost increased frоm 240mp/15fuel to 240mp/20fuel. - Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover. - Panzer Elite Infantry Halftrack health reduced frоm 300 to 285. - Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2 - Panzer Elite Jager Kommand and Support Kommand costs increased frоm 220mp/20fuel to 220mp/30fuel. - Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased frоm 2 to 3, Luftwaffe Ground Forces reduced frоm 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1. - Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down. - Panzer Elite Munition Halftrack cost reduced frоm 220mp/25fuel to 200mp/15fuel - Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) frоm .4 to .5. - Panzer Elite Scout Car Logistik Upgrade decreased in cost frоm 40munitions to 25munitions. - Panzer Elite Sector Artillery costs 3 command points instead of 4. - Panzer Elite Tank Busters reduced in cost frоm 390mp to 360mp. - Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks. - Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry. - Panzer Grenadiers max builders set frоm 12 to 6. This will reduce the construction speed of Panzer Elite infantry. - Probability of blowing up a flamethrower armed soldier is reduced. - Turret mounted machine gunners have their chance of death criticals reduced in most weapon cаtegories. - Wehrmacht Flak 88 health increased frоm 200 to 325. - Wehrmacht Registered Artillery cost reduced frоm 150munitions to 125munitions. - Wehrmacht StuH 42 weapon does marginally increased area damage to infantry. - Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased frоm .6 to .65. Data Bug Fixes - Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5. - Axis 88 crews will no longer lose their medical kit during the Battle Phase. - PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use. - Axis Wehrmacht and Stormtroopers no longer use the same group sеlеction. Double-clicking on either unit type will no longer sеlеct both unit types. - British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map. - Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is sеlеcted. - The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot. - Panzer Elite Sprint Ability is visible with requirements - Activate Panther Battlegroup upgrade on HQ now has a shortcut key. - Units can no longer repair slit trenches. - Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces. - Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops. - Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used. - Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack. - V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity. Map Changes - Linden & Bedum added to the playlist. - Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall. - Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base. - Bedum - Some shot blocking set around a house in the bottom center of the map. - Linden - some points and victory points moved slightly to create better balance between the north and south teams. - Best - some points moved to create better balance between the two players. - Langres - Map base areas increased in size.
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#151 |
Местный
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v2202
Спойлер
General Increased version for CoH Gold Edition Release. Unlock both products with one key! v2300 Спойлер
Online - 2v2, 3v3, 4v4 Team Automatch enabled. - Added a number of missing tooltips and information popups. - Re-factored competition logic for ranks and results. - Fixed some bugs where whispers were not being sent properly. - Leaderboard search is now not case sensitive. - Fixed a number of crashes. - Fixed a bug that would lock out valid match type options when kicked frоm a team or an invitation is cancelled. - Players should no longer get disconnected frоm a game if the server goes down. - Forcing ping updates when joining automatch games. - Tabs will now flash if there is activity in the tab and it is not the currently sеlеcted tab. (ie. Game setup / Automatch) - Reduced frequency of the Ping of Shame warning for other players. - Fixed a performance tooltip bug that made it display the wrong number of players. - Fixed some arbitration logic for random teams. - Notificаtions will now be sent if the user ranks up or down. - Fixed a number of issues with tool-tip layers. - Added "Exit Game" option on the Count Not Verify Media pop-up. - Refactored host notificаtions and automatch messages. - Added user feedback to the Relic Online Account Details screen whenever an invalid input is given. - User is now removed frоm channels when disconnected. - Responses to invitations while in game and while returning to main menu after a game will be sent automatically. - Resolved the issue where a win was awarded to the wrong faction. Fixes - Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank. - Gliders should not be able to land in enemy base sectors. - Laying barbed wire should be fixed and back to how it was in vanilla CoH. - Fixed the minimap so that it is not mis-aligned. - Fixed a bug that prevented the British frоm acquiring resources properly if the HQ truck was moved. - Items are now transferred to remaining members of a squad instead of dropping them on the ground. If the team is fully absorbed into a team weapon, the items are dropped. - Fixed AI unit production limit so that certain units won’t be built more than specified amount. - Added additional unit demand multiplier, which lowers production demand if AI player has the same unit already. Bug Fixes - Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer. - Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals - Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5) - Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced frоm 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking. - Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown) - British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds frоm cooldown to compensate. - Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks. - Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged. - Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower. - Fixed timing issues and left behind sim-boxes with several smoke abilities. - Commando squad reinforcements cost increased to fix UI rounding issue (UI showed 34, actual cost was 35). Cost should display as 35 now. - Fixed Hetzer Reinforcement requirements to match squad popcap - Panzer Elite vehicles should visually use proper Panzer Elite crews. - British mortar emplacements no longer have phantom third crew member. - Fixed a bug in British Captain FOO artillery. Artillery will recharge properly if Captain is moved quickly before artillery starts to land. - Bug fix for Overwatch Artillery. Overwatch Artillery projectiles won't intersect incorrectly with world objects enroute to their target destination. - Bug fix for Nebelwerfers. When shooting nearby tall objects (buildings etc.) the rockets could intersect with the building and destroy the Neblewerfer crew. This should be addressed for most situations. - Fixed several UI and text issues. - Fixed an issue with sniper camouflage. Both Wehrmacht and Allied snipers can be detected if a unit gets within 3m. - Fixed a bug where British Artillery would not leave overwatch mode when killed and taken over by enemy troops. - Fixed a bug where Panzer Elite Scout cars could not 'un-setup' if the point it was securing was Scorched. - Fixed recharge timer on sector artillery. Recharge timer and duration were not matching. - Fixed a bug where British Mortars would not leave overwatch or counterbattery mode when killed and taken over by enemy troops. - Fixed a bug where Fallschirmjager were able to infiltrate frоm neutral trenches or friendly vehicles. - Registered artillery will hide properly when Wehrmacht player has lost their HQ - Wehrmacht assault will work on trenches. - British Cromwell Flank Speed ability will be disabled when the Cromwell is Hull Down. - Building moved on Hochwald Gap to prevent US and Wehrmacht AT units frоm getting stuck - Map balance fix on Hill 331 - Map bug fix on Route N13 Gameplay - Wehrmacht and Panzer Elite Panzerschreck projectile scаtter tuned to closer match that of US bazooka. This will reduce number of accidental hits on enemy vehicles. - Wehrmacht and Panzer Elite Panzerschreck accuracy at short and medium ranges increased. - Stuka zu Fuss rocket damage modifiers have been tuned vs British infantry. Damage modifier reduced frоm 1.0 to 0.4 - A new mine-drop ability was added to the Panzer Elite Munition halftrack and the Goliath Drop was moved to the Funkwagen 'Vampire' Halftrack. - PE Munitions halftrack minelaying ability shortcut is set to 'N' - Panzer Elite AT halftrack Treadbreaker ability had its range increassed frоm 32 to 42 - Allied Snipers don't get a camouflaged speed modifier until they reach vet 3. - HMGs (i.e. Vickers, Browning, .50 cal,mg42 HMG) increased 1.15 suppression vs tp_infantry_soldier. - HMGs have increased suppression area (frоm 12 to 15m) - US Quad 50 halftrack weapon does more damage and has more accuracy vs pinned targets. Suppression modifier boosted to 1.2 - US Quad 50 halftrack upgrade reduced frоm 125 to 100 munition. - Wehrmacht MG42 LMG suppression modifer to tp_infantry and tp_infantry soldier increased frоm 1.0 to 1.15 - US P47 Strafing run increased in damage vs tp_infantry_soldier - tuned strafing run and P47 weapons to improve effectiveness against enemy infantry. - Additional tuning to P-47 Strafing run. Weapons do more suppression, but are less effective vs units in cover. - Tuning target step distance on Strafing run. Should spread damage more along length of strafing run and bombing runs. - US Supply Drop reduced in cost frоm 200mp to 100mp - US Ranger Reinforce cost increased to 45mp - US Off-map Howitzer barrage delay set to 3 seconds. - Panzer Elite 222 Armoured Car gets 30 health bonus when receiving any first level veterancy. - Added Button Vehicle ability to British Bren carrier. This ability works on the unupgraded Bren carrier, and is replaced by Armor Piercing Rounds when the Vickers MMG is upgraded. - Tuned priority of Bren Carrier weapon and modified Bren Carrier Button ability so that it more reliably shoots at target of Button Ability. - Panzerfaust damage modifier reduced vs Bren Carrier frоm 2 to 1.5 - Reduced accuracy of AT weapons and Panzerschreck vs Bren carrier (moving accuracy modifier set to .5) - Kettenkrad set to use a different turn plan with modified rotation rates to to help it frоm being blocked by micro-managed jeeps. - Wehrmacht Inspired Assault cooldown weapon modifier changed frоm .2 to .6 to fix sniper issues. - Bren Carrier percent unload on death changed frоm .5 to .75 so more garrisoned units will survive destruction of the carrier. - Tuned some priorities on Wehrmacht Ostwind weapon to reduce its chances of shooting at tanks over emplacements. - Wehrmacht Medical Kits can be used inside garrisonable structures or vehicles. - StuH 105mm does more damage to hedgerows. - Changed Wehrmacht sniper cooldown modifiers on veterancy frоm 2.5s shorter cooldown to .6 cooldown modifier - British HQ trucks are limited to one Secured Resourcing Upgrade. - Damage on US Turret mounted and M3 halftrack .50 cal HMGs increased vs tp_infantry_soldier. - Increased Radius of Wehrmacht Rocket Barrage frоm 15m to 20m - Increased Damage of Wehrmacht Rocket Barrage weapon frоm 100 to 175 - Reduced cost of Wehrmacht Rocket Barrage by 50mun to 200mun - Reduced number of shells in Rocket Barrage frоm 15 to 12. FX changed. - Reduced delay of Wehrmacht Firestorm barrage by approximately 3 seconds. - Wehrmacht 280mm Rocket Barrage weapon tuned vs buildings and British HQs. Damage increased vs British HQs and decreased vs US buildings. - British Commando Infantry reinforce cost increased frоm 25 to 35 - British Commando Concealing Smoke and Commando Grenades share timers - abilities cannot be used at the same time. - British Commando Glider, with the exception of the Glider HQ, will not allow reinforcements or be able to build units outside friendly territory. - British Commandos cannot capture when using Concealing Smoke. Using smoke while capturing will disable the capture. - British Commando Gliders will be able to land anywhere except enemy base sectors. - Suppression on some HMG and LMGs increased vs tp_infantry_soldier. - Wehrmacht bunkers gain 300 health when Wehrmacht players choose Fortify the Perimeter command tree ability. - Wehrmacht Observation Points receive a health bonus when Wehrmacht players choose Fortify the Perimeter frоm the Defensive Doctrine. - Wehrmacht and Fallschirmjager Panzerfaust damage increased vs heavy armour (roughly 50% more damage) and increased roughly 30% vs Light Armoured vehicles - British Lt. Heroic charge duration reduced frоm 20s to 15s. - Added one more reload cycle to US Ranger M1 thompson. Rangers would fire two bursts before reloading. Will now fire three. - US Ranger M1 Thomspon cooldowns and reloads tuned to decrease damage output. - Jagdpanther and Hetzer squad veterancy requirements doubled. These tanks take longer to reach each level of veterancy. - PIAT ambush ability cost removed. - British Overwatch artillery projectile speed increased marginally - British Overwatch weapon scаtter tuning adjusted - angle reduced, area reduced marginally. Should make for more concentrated effect - British Overwatch recharge reduced. Overwatch used to take 30s to disable itself, now takes 22s. - British Overwatch ability passively reduces the recharge rate of 25pounder barrage abilities - British Creeping barrage has increased artillery rounds incoming. - British Creeping barrage passively reduces the recharge rate of 25pounder artillery barrage abilities. - British 25pounder rotates faster to make it more responsive during Counter Batttery operations - British Artillery in Counter Battery mode will fire back at enemy artillery even if it does not damage friendly units - British Counter Battery should be a bit more responsive. - British Counter Battery takes less time to disable itself. 22s instead of 30s. - British Sappers will move at normal speed outside territory when upgraded as Demolition and Disposal Section - British Mortar Overwatch will use proper range (same as Supercharge) - Infantry Antitank weapons will do less damage to Flak 88s and Flakvierling weapons. - Panzer Elite roadblocks offer heavy cover. - Panzer Elite roadblocks are buildable as walls and the object was made smaller to accomodate more precise construction. - Panzer Elite Panzer Grenadiers are able to construct barbed wire when they get RoadBlocks. - British Captain's FOO artillery ability is improved. First round lands faster and does suppression. That round is followed shortly by 3 rounds and then finally by 5 rounds in expanding areas. - British FOO artillery tuned. - Panzer Elite 22x, Greyhound M8, and Werhmacht SdKfz 234 Puma Armoured Cars no longer use a unique rear damage critical type. - Light vehicles (M8s, 234 Armoured Cars, Panzer Elite Armoured cars) are easier to hit when suffering engine damage. Engine damage increases accuracy penalty to 1.25, Engine destroyed increases accuracy penalty to 1.6. - Panzer Elite Fallschirmjager Panzerfaust ability recharges much faster and no longer requires munition halftracks for a faster recharge. - British Cromwell had some target priority issues resolved. - British Command trucks can no longer reinforce when mobile. - Panzer Elite Luftwaffe Flakvierling cost reduced frоm 300mp/ 35fuel to 300mp/ 30fuel - Panzer Elite Marder III accuracy and damage reduced vs AT guns. Accuracy frоm 1 to .65, damage frоm 1 to .65 - Marder III has a short delay in movement when it leaves "Site Main Gun" ability. - British Firefly damage reduced vs AT guns frоm 1 to .65 - British Firefly cost increased frоm 420mp/ 100fuel to 450mp/ 100fuel. - British Firefly reload time increased by 2.5s. - British Command tank modifies reload time of Firefly by an additional .8 to offset increase in reload time. - British Firefly reload duration multipliers increased at short and medium ranges. - Wehrmacht Panther Cost reduced frоm 640mp/ 125fuel to 600mp/ 110fuel. - Wehrmacht Panther main gun range increased frоm 40 to 47.5. - Allied Sherman 76mm Upgun upgrade reduced in cost frоm 200mp/ 85fuel to 200mp/ 50fuel - King Tigers and Jagdpanthers have reduced accuracy vs moving M10 Tank Destroyers. - Panzer Elite Wirbelwind suppression increased. - Panzer Elite Wirbelwind Accuracy vs airplane targets increased. - Wehrmacht Stug and StuH improved vs British Emplacements and Command trucks (penetration increased, damage marginally increased). - Wehrmacht and Panzer Elite Goliaths receive camouflage similar to Fallschirmjager. When in cover and not moving, the Goliaths will be camouflaged. - Panzer Elite Infantry Halftrack health increased by 15. - British Casualty Clearing station requires 5 casualties to spawn a 5 man squad (previously required 6 casualties for a 5 man squad.) - Wehrmacht Stormtrooper MP44 upgrade available at Assault Phase. - Panzer Elite Sector Artillery duration increased to 130s frоm 90s. - Wehrmacht Panther main gun accuracy vs infantry reduced frоm .75 to .6 - Wehrmacht Veteran tank top mounted MG does less damage. - US Pershing tank main gun penetration increased by 30% vs Panthers (0.5 to 0.65), approximately 80% vs Jagdpanthers (approx 0.22 to approx 0.4). - US Pershing tank main gun damage increased by 10% vs Panthers, Jagdpanthers. - Wehrmacht Mortar Smoke ability is available frоm Skirmish Phase - Wehrmacht Nebelwerfer recharge is increased frоm 60 to 90s, but decreases by 10s at each level of support veterancy. - Wehrmacht Knight's Cross Holders have their Panzerfaust ability available at the first level of veterancy. - Sherman Smoke upgrade reduced by 15fuel. - Panzer Elite Marder III deflection damage modifier reduced frоm .5 to .35. APCR upgrade to Marder III remains at .5 deflection damage multiplier. - Most tank guns, Bofors emplacements, have had their moving target modifiers improved vs Armoured Car targets (M8s, SdKfz234 Pumas, Panzer Elite 22x) frоm .6 to .75. - British 17pounder antitank gun accuracy modifier against moving armoured cars increased frоm .1 to .3 - Wehrmacht Stug IV main gun accuracy reduced vs tp_infantry_soldier target type (British Infantry) - Panzer Elite 221 Scout car build time increased by 10s. - Bren Carrier receives small health boost when upgrading with Vickers MMG. - Tuned some stacking modifiers on British Command Tank veterancy abilities. - Wehrmacht Sniper build time reduced by 10s to 50s - Wehrmacht Officer build time reduced frоm 60s to 45s - Fallschirmjager reinforce cost reduced frоm 45 to 37 - Fallschirmjager veterancy values reduced frоm 12/26/40 to 8/24/38. Fallschirmjager will gain veterancy more quickly. - US Bazooka penetration reduced vs Panzer Elite Hetzer front armour. Rear penetration modifier increased marginally. - US Calliope Rocket FOW scаtter multipliers reduced. The Rockets will be slightly more concentrated when firing into the FOW. - US Calliope recharge time reduced to 80s - US Calliope Rocket barrage scаtter tuned to fall more reliably around target locаtion instead of scаttering long. - US Calliope rockets do equal damage modifiers to tp_infantry and tp_infantry soldier - British Vickers HMG emplacement weapon range increased by 5m - British Vickers HMG emplacement sight radius increased by 5m - Mortar damage vs US and Wehrmacht Observation Posts and Vickers HMG emplacements reduced. - Infantry AT weapon damage vs US and Wehrmacht Observation Posts and Vickers emplacements reduced marginally. - British Command Tank veterancy values increased frоm 14/28/42 to 24/48/72. - British Cromwell Flank Speed ability increased in cost frоm 25mun to 35mun. v2301 Спойлер
Online - Resolved a game arbitration issue when the game resulted in a sync error. Fixes - Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties. - Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes. - Fixed a bug that allowed the player to teleport garrisoned troops. - -dev mode has been re-enabled. Gameplay - British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers. - Strafing run has been tuned. - US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9. - US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8. - Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35. - Sniper detection radius reduced from 3m to 1m. - Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced. - Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15. Maps Changes - Several map weather settings have been tuned. - The Scheldt - Two bridges to centre island replaced with land bridges. - Hochwald Gap - Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers. - St. Mere Dumont - several buildings replaced so window facings are more equitable between north and south facing. - St. Mere Dumont - moved some fuel points to prevent them from being captured on the wrong side of a wall. - Wrecked Train - cleared some debris from the center of the map - Wrecked Train - removed some tank traps blocking access to one of the fuel points - Langres - Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings. - Beaux Lowlands - Updated to 3 VPs - Beaux Lowlands - replaced high munition point with strategic point. - Sturzdorf - bottom player has one extra ramp up to the high fuel area. - Minor pathing changes to Linden to enable Kettens to capture a point. - Verriers Ridge - added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts). Plus: Some console changes that we will provide more information about when the patch goes live.
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Что с того что мы немного того? (с) В.Цой ![]() |
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#152 |
Местный
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Народ, а в Opposing fronts остаються предидущие стороны + еще 2? И еще, это русская версия игры? И смогу ли я поиграть за любую из четырех сторон в Opposing fronts если не будет обычной версии игры(не по сети).
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Учусь в Петербургском Государственном Университет Путей Сообщения |
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#155 |
Пользователь
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Там он сам найдет и установится поверх вроде бы. Добавлены британцы (рейнджеры вроде) и немцы (какая-то армор-дивизия). У обоих хитропопая система развития и строительства. Лично мне ни те ни другие не понравились. Единственный плюс на мой взгляд - существенное расширение ассортимента мультиплеерных карт.
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Деньги приходят и уходят... и уходят... и уходят... ![]() |
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Благодарности: 1 | Dima99 (10.06.2008) |
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#156 |
Местный
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Играл кто-нибудь по сети в эту игру? Мы с другом пытаемся соедениться и не чего не выходит, я просто не вижу его сервера,в чем проблема, обьясните у кого получилось.
Играем в Company of Heroes Opposing Fronts со всеми патчами!
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