14.02.2008, 20:12 ▼ | #1 |
Модератор
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Command & Conquer: Red Alert 3
Жанр: Strategy Разработчик: EA Los Angeles Издатель: Electronic Arts Статус: вышла 14 ноября 2008 г. Платформы: PC, Xbox 360, PS3 Описание: Закованные в броню медведи десантируются на парашютах, артиллерия обстреливает вражеские войска живыми солдатами, в небо поднимаются стилизованные под акул дирижабли. Это не бредовый сон, это — Red Alert 3! Уникальная стратегия триумфально возвращается! СССР и США вновь сошлись в абсурдной войне, где разрушительные битвы щедро приправлены здоровым юмором. В борьбе за мировое господство теперь участвуют не только Союз и Штаты, но также Япония. Страна восходящего солнца продвинулась далеко вперед в изучении новых технологий и теперь претендует на абсолютную власть. Сильнейшие державы подкрепляют свои амбиции внушительными силами, ничто не может предотвратить очередную мировую войну. Зарывающиеся в землю солдаты, трансформирующиеся танки, киборги-самураи и летающие острова-крепости — все это и многое другое превращает Red Alert 3 в беспрецедентный хит! Особенности игры:
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================================================== ================ Command & Conquer(tm) Red Alert(tm) 3 Version 1.06 Patch Notes - December, 2008 ================================================== ================ · Revamped the Automatch system to improve reliability and the speed at which players are matched. · Fixed an exploit with the Soviet Crane where structures could be built for free under low power. ================================================== ================ Command & Conquer(tm) Red Alert(tm) 3 Version 1.05 Patch Notes - December, 2008 ================================================== ================ This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more. · During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time the Engineer will be vulnerable to attack. · Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50. · Reduced the cost of the Allied Harvester from 1400 to 1000. · The Allied Refinery's sell price has been increased from 300 to 500. · The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores. · The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23. · The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased. · Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes. · Fixed an exploit where players could get two infantry units out of a Power Plant when selling it. · Construction Yards will now spawn an Engineer when destroyed. · Construction Yards will now spawn an Engineer when sold on the water. · Akula Subs will now be much easier to target as they surface to fire. · The Soviet Ore Collector now has a proper cooldown time on its secondary ability. · The Soviet Super Reactor will now damage aircraft when destroyed · Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy. · The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry. · Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles. · The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance. · The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones. · Fixed an exploit where players could get the Sky-wing to land on dry land. · The map reveal from Observation Posts is no longer obstructed by various terrain heights. · Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure. · The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability. · Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving. · Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws. · Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase. · Fixed an exploit where players could change faction right before the game countdown finished. · Fixed an exploit where players could disconnect from games and still gain benefits to their record. · In 2v2 team games, teammates will always start next to each other. · Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second. · Added several Co-op lobbies to the lobby list. · Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank. · Vertical sliders in the menus can now be scrolled using the mouse wheel. · Added the Broadcast option under the Rules Tab for Custom online matches. · When players change map size in the game setup screen, the appropriate number of slots will be opened. · The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column. · Added the proper Observer panel when observing online matches. · Added the ability to Whisper to players in different lobbies. · Players can now see Whispers while in the Game Setup screen of an online match. · The host of a Co-op campaign match will now receive a notification when they send an invite to other players. · When editing hotkeys or VOIP settings, they will now only be changed for the current active profile. · The player will no longer be kicked back to the main menu after entering an incorrect password for an online game. · At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen. · Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat. · Players will now receive a message that the lobby is full when attempting to join a full lobby. · Added a refresh button onto the custom match lobby screen. · Added more details into the invite request a player has received. · Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle. · Fixed a bug where the progress bar for structures was not displaying when their production was paused. · Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud. · If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time. · Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit. · Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper. · The Mission Menu map will now properly display bridges. · The Riptide ACV will now properly fire its torpedoes when force firing in the water. · A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray. · Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon. · A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command. · Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint. · Empire of the Rising Sun vehicles can no longer transform through bridges. · Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination. · Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated. · Fixed a bug where VOIP settings were being set back to default after finishing a game. · Torpedoes will no longer follow amphibious units onto land. · Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers. · Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade. · Fixed stability issues with joining, leaving, and re-joining network games. · The research of Heightened and Max Clearance can now be continued after being paused. · Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone. · Fixed an issue where aircraft would go underground when landing at their airfield or airbase. · The Apocalypse Tank will now display its grinder effects on Medium and lower LOD · Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03. · Fixed a desync for when an observer toggled between players in an online match. · Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine. · Added status pips for units being healed by Hospitals. · The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range. · After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit. · Infantry will now play a meta-impact animation when hit with V4 rockets. · Tanya will now receive a C4 cursor when hovering over enemy vehicles and ships. · The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers. · Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war. · Chrono Rifted units can now be selected by control group number after warping back in. · Valid structures will now receive a rally point mouse cursor when hovering over bridges. · Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets. · The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability. · Added Ammo Pips for respective units into their portrait. · Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets. · Burst Drones that are attached to units will now show up on the mini-map. · Vehicles that have been pilot sniped can now be crushed appropriately. · Added a sound effect for placing camera bookmarks. · Added a sound effect for the game countdown timer · Added Victory/Defeat music to the end of a multiplayer match. · Improvements to how stats are tabulated in the post-game summary. · Improved the overall AI management of Harvesters. · Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission. · Power Plants will now turn dark when infiltrated by an enemy unit. · The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy. · The Dolphin will now receive unique firing FX when it achieves Heroic veterancy. · The Striker VX will now receive unique firing FX when it achieves Heroic Veterancy. · The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy. · The wrench repair icon will now display on structures that are being repaired by your co-commander. · Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha. · Replays will now provide users with a Telestrator. · Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05. · Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones. · The first unit selected for Chrono Swap will now have an icon denoting its selection. · Infantry units will now fall to the ground when killed while parachuting. · Expanded the variety of animations for Yuriko Omega. · Added several people to the game's credits. · Fixed various typos and made certain dialog messages more clear. · Various other bug fixes. ================================================== ================ Command & Conquer Red Alert 3 Version 1.04 Patch Notes - November, 2008 ================================================== ================ This patch for Command & Conquer Red Alert 3 improves the reporting of online games to the ladder and player's stats. This patch also changes player names in online lobbies to be listed alphabetically. ================================================== ================ Command & Conquer Red Alert 3 Version 1.03 Patch Notes - October, 2008 ================================================== ================ This patch for Command & Conquer Red Alert 3 reduces the chance of receiving a black screen when attempting to log online. ================================================== ================ Command & Conquer Red Alert 3 Version 1.02 Patch Notes - October, 2008 ================================================== ================ This patch for Command & Conquer Red Alert 3 reduces the chance of receiving a frozen black screen when entering the Main Menu. ================================================== ================ Command & Conquer Red Alert 3 Version 1.01 Patch Notes - October, 2008 ================================================== ================ This patch for Command & Conquer Red Alert 3 makes improvements to the multiplayer game invite system, which should cause invitations to cooperative and competitive matches to work more reliably. ================================================== ================ End of Patch Notes File ================================================== ================
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В ожидании: Чуда. Присоединяемся к группе Баттла и к Карельскому сообществу игроков в Steam. Последний раз редактировалось d1sco; 02.07.2009 в 18:05. Причина: Добавлен патч |
Благодарности: 17 | Ваня (02.02.2009), Agent 007 (15.02.2008), bbb-80 (14.02.2008), dar (03.11.2008), JAKE (30.10.2008), Mess (23.05.2008), mistaken (15.02.2008), mrECCO (07.11.2008), NEXT (16.02.2008), Ov3rR1de (15.02.2008), Progresso (15.02.2008), RaIKeZ (19.10.2008), Romjek (03.11.2008), Serp (14.06.2008), Serp 13 (06.08.2009), Smersh (04.11.2008), wwww (15.02.2008) |
20.10.2008, 12:25 | #24 |
Местный
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Да ладно вам, народ, игра, как и предыдущая часть будет стебать все и вся, ну да, с этим немного перебрали. Но я уверен, что там будет стеб и более злой, и над СССР, и над Союзниками, и над Японией
Ой, одновременно с tekknej'ем написал
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в ожидании WELL Online - R.I.P , Fallout 3, Diablo 3, StarCraft 2, C&C: Red Alert 3. Последний раз редактировалось Azzran; 20.10.2008 в 12:31. |
30.10.2008, 20:33 | #35 | ||||||||||||
Opera User
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Золотой ключик для Red Alert 3
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Новая игра банановые войны |
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