14.05.2008, 16:44 | #82 |
Местный
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Сегодня ждемс к 20.00.
Свойства ярлыка для 1.11+армаеффект+звуковой мод+чечня: "D:\Games\3D Action\Bohemia Interactive\ArmA\beta\arma.exe" -mod=beta -mod=@ArmAEffects -mod=FDF_Sounds -mod=@CWM -nosplash Свойства ярлыка для 1.08+армаеффект+звуковой мод+чечня: "D:\Games\3D Action\Bohemia Interactive\ArmA\arma.exe" -mod=@ArmAEffects -mod=FDF_Sounds -mod=@CWM -nosplash Папка с модом должна стоять примерно так: D:\Games\3D Action\Bohemia Interactive\ArmA\@CWM Тут есть моды ,кому интересно : ftp://10.8.36.112/3D%20Action@/ArmA@/Modules/ IP:10.8.36.112 Последний раз редактировалось demon@; 10.07.2008 в 19:12. |
Благодарности: 1 | Madmuchacho (10.07.2008) |
23.05.2008, 14:35 | #83 |
Местный
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Вышел новый официальный патч 1.14. Скачать:http://10.8.36.112/ArmA%40/patches/ARMAUpdate_1_14.zip Спойлер
ENGINE CHANGELOG 5164 - Fixed: spinning in select() on Linux Dedicated Server 5164 - Fixed: Handling of invalid CD keys on dedicated servers improved 5164 - Fixed: Signature verification timeout significantly relaxed. 5164 - Fixed: System audio mixer settings no longer changed by ingame volume options. 5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle. 5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands. 5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason. 5164 - Fixed: Building ruins were not visible for JIP-ed players. 5164 - Improved: UI - better detection of focused buttons 5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp 5170 - Fixed: Handling of duplicate CD key improved 5170 - Added: Improved anti-cheat measures 5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config. 5170 - Fixed: Memory leak on dedicated server (several KB per a mission played). 5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks. 5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near. 5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low. 5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while. 5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense. 5170 - Fixed: AI was sometimes unable to move when seeing enemy very near. 5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables). 5170 - Fixed: Possible crash caused by malformed resize scripting command. 5175 - Fixed: Chat message length limited to 150 characters 5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time 5175 - Fixed: Reduced loading time for large textures. 5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players. 5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml. 5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs. 5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth). 5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel). 5180 - New: BattlEye protection integration 5180 - New: Better NAT traversal for VoN. 5180 - Optimized: Reduced GPU load of shore area rendering. 5181 - Fixed: NAT traversal for VoN makes dedicated server crashing. 5184 - Fixed: AI units in safe mode could randomly stop 5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves. 5191 - New: publicVariable now works for all types of variables 5191 - Added: function addPublicVariableEventHandler 5191 - Fixed: Airplanes bombing laser designated targets. 5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion. 5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started. 5195 - Added: functions toUpper, toLower, toArray, toString 5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3) 5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio. 5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages. 5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness) 5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality. 5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins. 5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors. 5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus. 5203 - New: Option to mute individual players in the Players screen (key P) 5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes. 5203 - Fixed: Possible crashes with VoN used with HW acceleration. 5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful 5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them might end outside of the vehicle with no control over direction of his character. 5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region. A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations. 5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped. 5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly. 5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel. 5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted. 5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD. 5209 - Fixed: Direct speech inside vehicles was not hearable often. 5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever. 5209 - Fixed: Seized by trigger was mission a hint in the mission editor. 5209 - Fixed: nearTargets returned position more accurate than known by AI. 5209 - New: nearTargets now returns approximate assumed position accuracy as well. 5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs) 5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while. 5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons). 5211 - Fixed: AI detected IR / radar targets very late compared to human players. 5211 - Improved: AI: Better weapon selection when target is far away. 5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known. 5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination. 5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error 5212 - Fixed: Further reduced virtual address space usage. 5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets. 5213 - Fixed: MP freeze opportunity fixed. 5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM. 5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane). 5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180) 5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances. 5218 - Fixed: VoN - VOID channel indication. 5218 - Fixed: VoN - mouth is moving but no voice is heard. 5218 - Fixed: VoN - voice crackling reduced. 5219 - Fixed: Possible crash in scene loading when mission was started. 5219 - Fixed: Improved handling of missing or old OpenAL32.dll 5219 - Optimized: Improved grass LOD selection with high terrain detail settings. 5220 - Fixed: Night sky background was too black, now slightly brighter. 5224 - Optimized: Faster texture loading when starting mission with large view distance. 5225 - Fixed: Several crash opportunities with malformed addons. 5226 - Fixed: Improved text clarity. 5226 - Fixed: VoN - Unable to hear other players issue. 5226 - Fixed: Reduced AI eye sensitivity during night time. 5227 - Fixed: MP: Head movement for players in cargo is now visible. 5229 - Fixed: Improved AI pathfinding on bridges. 5231 - Fixed: VoN - Direct channel volume is louder now. 5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles. 5231 - Fixed: Objects were sometimes disappearing with wide viewing angles. 5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles. 5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded. 5232 - Fixed: VoN - P2P connection was not established sometimes. 5232 - Fixed: Reduced network traffic caused by hovering seagulls. 5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated 5240 - Fixed: More than 64 players can use VoN now. 5241 - Optimized: Reduced CPU load of shore area rendering. 5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent. 5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause. 5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus. 5242 - Fixed: AI can spell the whole alphabet now. 5243 - Fixed: Cargo is involved in chat on vehicle channel now. 5243 - Fixed: Direct communication chat enabled inside vehicles. 5245 - Fixed: AI unable to board boats in water(introduced in 1.11) 5246 - Improved: Mouse ballistics allowing for more precise aiming. 5248 - Fixed: NAT negotiation failed issue while connecting to server. 5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation. 5249 - Changed: -vm108 option no longer supported. 5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default). 5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction. 5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now. 5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades. 5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts). 5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable. 5252 - Fixed: Recoil curves are now less dependent on framerate. 5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited. 5253 - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.) 5253 - Fixed: Changes of BattlEye filter in server browser were not saved. 5253 - New: BattlEye filter to show servers not running BattleEye in server browser 5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards. 5254 - Fixed: BattlEye issues while using server.cfg on Linux dedicated server 5254 - Fixed: Heap size detection on Linux (causing config file problems and low server FPS) 5255 - Fixed: Player could not use grenades added by Rearm DATA CHANGELOG * FIX {RECOIL}: recoil for all hand weapons were reworked. * NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class * FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics * FIX (AMMO): Improved Javelin missile precision. * FIX (AMMO): land mines - increased indirect hit range and reduced hit value * FIX (AMMO): Grenades and Flares deflection reduced to half * FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves. * FIX (AMMO): count of ammo is changed (M113). * FIX (AMMO): Cobra cannon ammo changed from AP to HEI * FIX (AMMO): Sabot rounds no longer produce large explosion effects * FIX (WEAPONS): GAU-8 fixed rate of fire * NEW (WEAPONS): Added unguided rockets salvo for AI. * FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability. * FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range) * FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes. * FIX (ANIMATIONS): Improved turning around with launcher. * FIX (WEAPONS): Improved M16A2 reload time (faster). * FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival. * NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience * FIX (LOCALIZATION): various localization fixes * FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher) * FIX (LOCALIZATION): mission M13 is localized to all languages * FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory * FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out. * FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod. * FIX (OILFIELDS): Improved animation. * NEW (GUI): BattlEye filtering in multiplayer games list. * FIX (ANIMATIONS): Crew in cargo can move with head. * FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry. * FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots. * FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines. * FIX (M4A1): now use fullauto fire mode instead burst. * FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers * FIX (SOUND): added sound for unguided rockets launch and flight * FIX (AMMO): added GP25 rounds to SLA Weapons Crates * FIX (ANIM): slower Oil fields derrick animation * FIX {ANIM}: improved weapons swaping. * IMPROVEMENT {GENERAL}: default infantry FOV values adjusted. Подробнее: http://community.bistudio.com/wiki/ArmA_Update_1.14 Добавлено через 57 секунд Сегодня сервак в 20.00. Последний раз редактировалось demon@; 23.05.2008 в 14:36. Причина: Добавлено сообщение |
10.07.2008, 19:04 | #92 | ||||||||||||
Местный
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Ни кто не хочет в арму побегать сегодня,я бы сервак запустил. Последний раз редактировалось demon@; 10.07.2008 в 19:06. |
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28.07.2008, 13:26 | #93 |
Местный
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Последний раз редактировалось demon@; 28.07.2008 в 13:33. |
11.08.2008, 02:43 | #98 |
Местный
[Западный Альянс] |
Есть проблемка, игра ищет файлы своих настроек в папке c:/users/.../ArmA.... А в висте папка users переведена как "пользователи" и при попытке создать папку users он их объединяет, из за этого не запускается игра.
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Rangers lead the way! |
11.08.2008, 07:02 | #99 |
Администратор
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"Пользователи" - это виртуальное имя папки C:\Users.
Этого не понял.
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[BATTLE]SERVER |
11.08.2008, 09:38 | #100 |
Местный
[Западный Альянс] |
вручную набивая папку users она автоматически объединяется с папкой "пользователи" и игра не может найти свои файлы, пишет что не могу обнаружить файл по адресу с:/users/.../ArmA/ArmA.cfg.3D_Perfomance
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Rangers lead the way! Последний раз редактировалось Madmuchacho; 11.08.2008 в 09:46. |
Здесь присутствуют: 1 (пользователей: 0 , гостей: 1) | |
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